Attention: Placeholder!

This section is a placeholder, pending a design-doc being created by the related work-group

Command

the highly incomponent people in charge

Concept

A high-level conceptual overview of what this department does. This is generally 1-2 paragraphs and should reflect a high level view of what this department brings to the player and the game.

Player Story

A short (1-2 paragraph) story from the perspective of someone playing a role in this department. This is effectively a story of the ideal experience of a player interacting with these mechanics/systems.

Design Pillars

A group of simple high-level ideas that embody this department. These are usually expressed with singluar words or short phrases, but may also include a short one sentence explaination. Game pillars are what makes the identity of the department.

Pillars are there to act as guides when creating new mechanics or interactions, they serve as the measuring posts to make sure that what you are trying to do will fit in the department gameplay.

To acheive this you want pillars that are concrete enough to get your concept across but broad enough that there is some room of interpretation and discussion.

Pillar_1:

Breif Pillar Description

Pillar_2:

Breif Pillar Description

Objectives

What is this department’s objective when it comes to the round? Do they have a unique failure condition? If so, what is it? How does this department’s objectives interact with the rest of the station?

Progression

How does the gameplay of this department change over the course of a round? Are there unlocks? Are players collecting/spending resources? Is this progression tied/related to other departments? If so how?

Flow

How does the experience of the player change over the course of a round? Are players constantly running around putting out fires or are there breaks in the action? Do players need to wait on other departments as pre-requisites for their own gameplay, or is this department fairly self-sufficent?

Mechanics

What major mechanics does this department use and how are they connected to this department.

Mechanic_Placeholder1

Each mechanic should have its own subheading and should contain a short high-level overview of the mechanic and how it is used by this department. Each mechanic should also link their associated design document as the subheading.

Mechanic_Placeholder2 (Not Implemented Yet)

Mechanics that are unimplemented should be marked with (Not Implmented Yet) and should link the associated design proposal if it exists.

Subpages